MSc Immersive Technologies (Virtual and Augmented Reality)

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This programme is subject to approval

New programme for 2022

Faculty Faculty of Engineering Faculty of Arts
Awards available MSc
Programme length One year full-time;
Two or three years part-time.
Location of programme Clifton campus
Part-time study available Yes
Part-time study requires daytime weekday attendance.
Start date September 2022

Programme overview

Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare. This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences. We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world leading academics and work with industry partners.  

This master's programme equips students with: 

  • technological skills and knowledge to work with virtual reality and augmented reality;  
  • breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences; 
  • ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
  • ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;
  • skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups. 

The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The programme has been co-designed with industrial partners to meet a growing skills-gap demand. The University has excellent cutting-edge research and facilities in immersive technologies. This ensures the teaching is research-led and gives students insights to how the sector will evolve in the future, along with emphasizing an applied and practice-based education. 

Virtual open week

This programme will be covered in our Immersive Technologies webinar.

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Fees for 2022/23

We charge an annual tuition fee. Fees for 2022/23 are as follows:

UK: full-time
£12,300
UK: part-time (two years)
£6,150
UK: part-time (three years)
£4,100
Overseas: full-time
£25,900

Following the recent changes to fee assessment regulation, Channel Islands and Isle of Man students will no longer be charged a separate tuition fee. From the 2021/22 academic year they will be charged the same fees as Home students.

Fees are subject to an annual review. For programmes that last longer than one year, please budget for up to a five per cent increase in fees each year. Find out more about tuition fees.

Alumni scholarship

University of Bristol students and graduates can benefit from a ten per cent reduction in tuition fees for postgraduate study. Check your eligibility for an alumni scholarship.

Funding for 2022/23

Further information on funding for prospective UK, EU and international postgraduate students.

Programme structure

You will be introduced to the technologies underpinning immersive interactions, the diverse applications and experiences that can be achieved with these technologies, and the wide range of opportunities in the sector. You will cover theories of immersivity, histories of immersive and interactive media, along with emerging technologies and approaches. This will enable you to position your practice in the field and reflect critically on how the sector is developing. You will be made aware of the ethical considerations that should be taken into consideration when developing immersive experiences to instil a sense of responsible innovation. You will be taught how to use professional 3D modelling software, game engines, plugins and hardware that are used readily in industry. You will learn about how to utilise interactive methods and hardware to further immerse your players/users in the action, giving them agency in how an immersive experience unfolds or giving designers an understanding of how the player/user is being affected by the experience.

This master's degree consists of the following units:

  •     Introduction to Immersive Technologies and Arts (20 credits)
  •     Virtual Environment Design (20 credits)
  •     Innovation, Entrepreneurship and Enterprise (20 credits)
  •     Immersive Interaction and Audio Design (20 credits)
  •     Immersive Games Design and Production (20 credits)
  •     Augmenting the Real World (20 credits).

To complete your studies you will carry out a 60-credit creative and immersive project, with the aim to give you a substantial opportunity to integrate material from all taught units and demonstrate the breadth and depth of your learning on the MSc. This will provide you with first-hand experience in planning, delivering, and presenting a substantial piece of original immersive and creative work in an academic, civic or commercial environment.

Visit our programme catalogue for full details of the structure and unit content for our MSc in Immersive Technologies (Virtual and Augmented Reality).

Entry requirements

An upper second-class honours degree (or international equivalent). Competence in mathematics must be demonstrated, preferably A-level mathematics or equivalent university-level experience. Applicants must meet the University of Bristol higher numeracy requirement (at least a B in GCSE mathematics).

See international equivalent qualifications on the International Office website.

English language requirements

If English is not your first language, you need to meet this profile level:
Profile C
Further information about English language requirements and profile levels.

Admissions statement

Read the programme admissions statement for important information on entry requirements, the application process and supporting documents required.

Admissions statement

Careers

Graduates from this master's will be keenly sought after, capable of developing and deploying immersive applications in a variety of sectors, apply their knowledge to real-world industry challenges, and will be able to innovate and work successfully in interdisciplinary teams. As diverse sectors pivot to embrace immersive technologies, the demand for graduates with skills in this area has skyrocketed and are becoming integral to a wide range of occupations across the globe.

Students will graduate with a portfolio of work that shows what they are able to do and will have a network of professional contacts to draw on. Top graduates will be able to proactively advance the development of immersive technologies or go on to further study, either in the UK or internationally.

Expected application closure date

Applications will open once the programme is fully approved.

Overseas applicants: 29 July 2022.
Home applicants: 12 August 2022.
 
Places are limited and allocated on a continuous basis from October 2021 until all places are filled. Early applications are advised to avoid disappointment.

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Contact details

Enquiries Team Phone: +44 (0) 117 394 1649 Email: choosebristol-pg@bristol.ac.uk

School website: School of Computer Science, Electrical and Electronic Engineering, and Engineering Mathematics
Department website: Computer Science

International students

Find out more about becoming a student at Bristol, applying for a visa and the support we offer to international students.

REF 2014 results

  • 20% of research is world-leading (4 star)
  • 45% of research is internationally excellent (3 star)
  • 30% of research is recognised internationally (2 star)
  • 5% of research is recognised nationally (1 star)

Results are from the most recent UK-wide assessment of research quality, conducted by HEFCE. More about REF 2014 results.

Disclaimer

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