MSc Immersive Technologies (Virtual and Augmented Reality)
- PG Certificate (Postgraduate Certificate)
- PG Diploma (Postgraduate Diploma)
Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare. This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences. We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world-leading academics and work with industry partners.
This programme is designed to equip you with:
- technological skills and knowledge to work with virtual reality and augmented reality;
- breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences;
- ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
- ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;
- skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.
The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance MyWorld. This ensures the teaching is research-led and gives students insights about how the sector will evolve in the future, along with emphasising an applied and practice-based education.
This programme is linked with MA Immersive Arts (Virtual and Augmented Reality)
This master's degree consists of the following units:
- Introduction to Immersive Technologies and Arts (20 credits)
- Virtual Environment Design (20 credits)
- Innovation and Entrepreneurship in the Immersive World (20 credits)
- Immersive Interaction and Audio Design (20 credits)
- Immersive Games Design and Production (20 credits)
- Augmenting the Real World (20 credits).
To complete your studies you will carry out a 60-credit creative and immersive project, with the aim to give you a substantial opportunity to integrate material from all taught units and demonstrate the breadth and depth of your learning on the MSc. This will provide you with first-hand experience in planning, delivering, and presenting a substantial piece of original immersive and creative work in an academic, civic or commercial environment.
Visit our programme catalogue for full details of the structure and unit content for our MSc in Immersive Technologies (Virtual and Augmented Reality).
An upper second-class honours degree or international equivalent in any numerate discipline. Applicants without a numerate degree must demonstrate competency in mathematics. A-level mathematics at A* or 1x university-level maths unit at 2:1 is required, for those without a numerate degree.
We will consider applicants whose grades are slightly lower than the programme's entry requirements, if they have at least one of the following:
- evidence of significant, relevant work experience;
- a relevant postgraduate qualification.
If this is the case, applicants should include their CV (curriculum vitae / résumé) when they apply, showing details of their relevant work experience and/or qualifications.
See international equivalent qualifications on the International Office website.
Read the programme admissions statement for important information on entry requirements, the application process and supporting documents required.Go to admissions statement
Fees and funding
- UK: full-time
- £15,100 per year
- UK: part-time (two years)
- £7,550 per year
- UK: part-time (three years)
- £5,033 per year
- Overseas: full-time
- £32,900 per year
Fees are subject to an annual review. For programmes that last longer than one year, please budget for up to an 8% increase in fees each year.
More about tuition fees, living costs and financial support.
Graduates from this master's will be capable of developing and deploying immersive applications in a variety of sectors, applying their knowledge to real-world industry challenges, and will be able to innovate and work successfully in interdisciplinary teams. As diverse sectors pivot to embrace immersive technologies, the demand for graduates with skills in this area has skyrocketed and are becoming integral to a wide range of occupations across the globe.
Students will graduate with a portfolio of work that shows what they are able to do and will have a network of professional contacts to draw on. Top graduates will be able to proactively advance the development of immersive technologies or go on to further study, either in the UK or internationally.