Bristol-Beaufort Futures: living and imagining environmental change.
What can be learned from a one-day conversation between academics, creatives, and city-council representatives based between the two cities with parallel histories?
What can be learned from a one-day conversation between academics, creatives, and city-council representatives based between the two cities with parallel histories?
Can animation be used as a research method to examine global challenges? Can animation be applied to promote forms of development?
How can you reduce barriers to participation in research about an illegal activity? How can researchers creatively explore the impact that presentation and perception of cannabis use has on individual attitudes towards drug use?
How can VR and dance help us to rethink the human perceptual systems and the bias toward vision; the inherent nature of the relationship between perceptual systems and environment for wellbeing; and the ways in which we can re-centre the design for spaces away from visual conspicuity frameworks for sensing, movement and interaction?
How can game developers and publishers, localisation service providers, game players, and researchers come together to address the issues faced by video game localisation?
How can a radical and interdisciplinary team come together to further develop their work on non-visual senses and environment?
What cultural possibilities opened up by the arrival of 5G technology? How can technology bring to life the multilingual history of the Bristol city docks?
How do children conceptualise kinship? How do children from different linguistic and cultural backgrounds develop concepts of family and relatedness?