I am Your Mirror1 February 2025How can you create an innovative immersive experience which blends neuroscience, immersive technology, and movement, for an inclusive audience? This project seeks to explore the research landscape to give firm foundations for their multimedia installation.
Page Against the Machine: AI and Poetry (II)3 January 2025How can poetic writing produced by, or with, AI accurately model human voice, narrative and place-based experience? This project develop new methods to ground voice, experience and unique expression in poetic compositions and multimedia works created with AI.
Building Communities Through Technology1 January 2024What agency is afforded to queer people when imagining future technological development? How can we develop creative practices that bring queerness to the forefront of re-inventing approaches to technology?
Prosthetic Futures1 January 2024How will reconstructive prosthetics adapt to future environments? How can creative methodologies and interdisciplinary co-design help answer this question?
Page Against the Machine: Poetry and AI1 January 2024How can we explore the ethical considerations of using AI to create art? Could AI provide a crucial tool for poets with access needs to write and create?
Developing a proposal to examine the role of social media literacy in self-harm prevention1 January 2023To what level does poor social media literacy impact mental health issues and the risk of self-harm in teenagers? How can we combine intervention development and evaluation to improve mental health outcomes at a population level with a media literacy focus in the context of secondary education curriculum development?
Growing Liveable Worlds: Ethical Encounters Between Human and Plant Life.1 January 2022What kind of future ethics will we have for living well with plants? How can technologically mediated encounters with plants be done ethically and sustainably? Will the future of space exploration require us to learn to live well with plants in novel ways?
Building Instruments: Community Soundscapes for Urban Exploration and Sonic Architecture1 January 2022How much do the sounds around you affect your mood? How much do you need to alter a city’s soundscape to benefit its citizens? Much like air quality, the sounds of our cities affect our wellbeing and health. This project explored how noise pollution in the city can be mapped and the effect of noise on people’s wellbeing.
AD4Games Follow-up Project1 January 2022Are there any further ways that AD can improve game accessibility? What is the best way to make an audio described game available in a different language and culture? And how can we co-produce a game with visually impaired people that is accessible for all? How can we enhance game accessibility training?