Active learning
‘Active learning’ is an umbrella term that refers to any model of instruction where students learn through participation and collaboration. These models are heavily promoted by both the University’s Education and Technology Enhanced Learning Strategies.
‘Active learning’ is an umbrella term that refers to any model of instruction where students learn through participation and collaboration. These models are heavily promoted by both the University’s Education and Technology Enhanced Learning Strategies.
When used properly, technologies such as student response systems can effectively facilitate active learning in lectures and practical classes, as they enable a variety of interactive pedagogies such as ‘flipping the class’. Outside face-to-face teaching, active learning can be effectively facilitated through approaches such as collaborative projects, for example by asking small groups to create instructional videos or online tutorials for other students to learn from.
Planning
The issues will vary depending on your existing situation and what active learning techniques you intend to introduce. You are likely to need to consider:
- Aims: What do you hope to achieve by introducing active learning techniques?
- Changes: Do you intend to start with small changes, introducing short activities to an existing session, or make major changes from the outset?
- Timing: When will you introduce the changes?
- Expectations: What are your students’ existing expectations? Will you need to explain the changes to them?
Case studies
- A blended approach to teaching translation
- Flipping lectures - increasing effectiveness and value of face-to-face time
- Hippocrates - online material to support face-to-face sessions
- Interactive lectures and richer feedback on assignments: combining OneNote with TurningPoint AnyWhere and Jing
- Introducing problem-based learning (PBL)
- Self and peer assessment
- Teaching transferable skills through online peer collaboration and assessment
- Using clickers to support large-group interaction in maths
- Using e-voting to enhance lecture effectiveness
Further reading
- A Manifesto for Active Learning
- Active Learning in Higher Education (journal)
- Classroom Response System ("Clickers") (bibliography)