Workshops
Workshops
Workshop places are limited, so please book early to avoid disappointment. All workshops will take place on Thursday 5 March 2020: 9.15-10.45.
1. Telling stories about breathlessness: using arts health approaches to help your GP listen!
Workshop leads: Alice Malpass, Elspeth Penny, Gene Feder - Centre for Academic Primary Care, University of Bristol
Why breathlessness?
Breathlessness is a clinical problem as important as pain. Breathlessness is a sensation affecting those living with chronic respiratory disease, obesity, heart disease and anxiety disorders. Patients describe the sensation of breathlessness as evoking the fear and dread of nearly drowning or having a plastic bag held over your face. A repetitive experience, (often invisible to others, who can’t help you anyway) of staring death in the face. Breathlessness disrupts the narratives of normal life. It slows you down. Isolates you. It shrinks your world. Yet most patients find breathlessness hard to describe and GPs often avoid asking about a symptom they can do nothing about.
Over the last two years Elspeth Penny and Alice Malpass have collected over 80 letters written to the breath. The letters have helped patients explore their relationship to their breath and express their experience of breathlessness to themselves more easily. In this workshop, informed by ideas of narrative medicine, we now move forward to explore how this work can support patients to start talking to their GPs about breathlessness and support GP’s to keep asking about a symptom for which medicine can do little about.
Objectives
This workshop is exploratory and intended to provoke lively discussion and potentially help inform the development of a future research bid. We will suggest how the use of arts health approaches could potentially support patient-GP conversations about breathlessness and will ask participants to consider the value of including ‘letters to the breath’ in patient electronic records.
Specifically, we will explore:
- how GPs can engage with the findings from an arts health project, exploring patient accounts/stories of living with breathlessness.
- the barriers to communicating about breathlessness in primary care.
- using role-play techniques, workshop participants' views on embedding arts health project outcomes within the GP consultation.
Expected outcomes
Clinical participants will leave the workshop more aware of the therapeutic value in asking their patients about breathlessness. All participants will see an exemplar of arts health methods and how this approach can be used for public engagement activity, as well as a research method. All participants will understand the symptom of breathlessness from a narrative medicine perspective and have had fun (we hope) along the way.
2. Exploring the challenges associated with promoting & encouraging real world use of a new digital health intervention
Workshop leads: Emma Scott, Ronni Nanton, Celia Bernstein - Warwick Medical School, University of Warwick
As academics we often develop novel interventions with the intention that they will be used within the health and social care system, either locally or more widely. In order for these interventions to have an effect, the target users must engage with them. Gaining this engagement with digital interventions is more complex than simply writing a prescription or referring a patient for a particular treatment.
This workshop will give members of the academic primary care community the opportunity to explore the multi-faceted approach required to ensure maximum uptake and develop the tools needed to ensure their own interventions engage as many users as possible.
Objectives
The aim of this workshop is to develop an understanding of the practical considerations and challenges associated with engaging users with a newly developed digital health intervention.
We will use the 'Care Companion' as a case study. The Care Companion is a free online resource which provides information, advice and guidance to help people with caring responsibilities care more effectively. It is designed to support the carer’s well-being as well as that of the person they care for. The Care Companion has been co-created over a period of five years by a panel of carers, with teams from the NHS, local authorities, charities and academics. It has been available for use by carers across our local region for just over a year.
We will:
- identify the target population for a new intervention
- identify ways to engage with the target population and how to maximise them
- develop an awareness of potential barriers to engagement and how to address them.
Expected outcomes
Workshop participants will leave with an understanding of real life challenges of engaging users with a new digital intervention. They will also be equipped with a range of strategies to address these issues and maximise uptake.
3. How to win at Twitter
Workshop lead: Zoe Trinder-Widdess – NIHR Applied Research Collaboration West (NIHR ARC West)
Twitter is an increasingly important platform for building your reputation, finding collaborators and discovering what other people are doing. It has become the social media platform of choice for the academic community, and this is no less true for primary care academics.
Objectives
This workshop is aimed at people who have a Twitter account but who feel they aren’t making the most of it. While it does cover the basics, like what a hashtag is, it’s designed to help people take more confident steps in developing their Twitter presence and get the most value out of their use of the platform.
This course will teach you:
- the basics of managing and enhancing your Twitter account
- how to find people tweeting on things that interest you
- how to build your follower base
- how to reach more ‘influencers’ in your field when you tweet
- how to improve the reach of and engagement with your tweets.
Expected outcomes
Workshop participants will have more confidence using Twitter to build their reputation, find collaborators and discover what other people are doing.
Preparation
Participants need to have a Twitter account to participate, and to bring along a phone, tablet or laptop to do the hands-on exercises.
4. Should education be fun? Exploring the use of educational games to stimulate learning in medical education
Workshop lead: Adam McDermott - Academic Clinical Fellow in Primary Care and Gloucestershire Academy (University of Bristol)
Children experience much of their early learning through play and social interaction. As they grow up learning becomes more structured and adult learning is traditionally more formal. The use of games for adult education can be seen as childish and, by this association, be unsuitable for adult learners. Is there any evidence that we should still use games as part of adult education and specifically in medical education?
Over the last six years Gloucestershire Academy (as part of University of Bristol) have developed a growing number of games to help undergraduate medical students learn, ranging from simple card and board games to more complex technological games. We have also been collecting our own data and collating the literature on the effectiveness of educational games.
Aim
This workshop will present an overview of this work and the evidence supporting the use of games in medical education. There will be an opportunity to play the games we have developed. From our experience, we will give ideas on how to structure games and avoid pitfalls in design to maximise learning. There will also be an opportunity to discuss your own potential education games that you may wish to develop.
Objectives
- To establish an understanding of what an educational game is
- To exhibit the various formats that education games can take
- To explore the evidence for educational games as a teaching tool
- To demonstrate our approach for developing educational games
- To generate as a group, ideas for educational games that participants could use in their own workplaces.
Expected outcomes
Workshop participants will feel knowledgeable not only in the evidence for educational games but also how to construct a game of their own.