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Unit information: Creative and Immersive Project in 2024/25

Please note: Programme and unit information may change as the relevant academic field develops. We may also make changes to the structure of programmes and assessments to improve the student experience.

Unit name Creative and Immersive Project
Unit code COMSM0131
Credit points 60
Level of study M/7
Teaching block(s) Academic Year (weeks 1 - 52)
Unit director Dr. MacQuarrie
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

COMSM0124 Virtual Environment Design and COMSM0126 Introduction to Immersive Technologies

Units you must take alongside this one (co-requisite units)

None

Units you may not take alongside this one

None

School/department School of Computer Science
Faculty Faculty of Engineering

Unit Information

Why is this unit important?

This final creative and immersive project acts as a focus for the accumulated skills resulting from other units within the MA and MSc degree programmes: the overarching aim is application of those skills within an innovative and creative conceptualisation, design and development cycle leading to an innovative and creative immersive experience or research relevant to the immersive sector.

How does this unit fit into your programme of study?

The unit offers a high degree of freedom to select and develop a project and allows you to work together as a collaborative development team or to work on your own if you wish; spending a significant amount of time and effort on the research and development of a novel immersive experience or research relevant to the immersive sector.

The result will be an immersive experience a prototype which can be presented to potential stakeholders, alongside a design document which provides a clear account of their design process and a reflective summary of what has been learned through the process of doing the project. This unit provides an opportunity to refine and exercise a highly transferable set of skills including collaboration, self-awareness, self-reflection, self-management; creative design; research; immersive experience development and prototyping; analysis, critique, and evaluation.

Your learning on this unit

An overview of content

This is a supervised dissertation unit, either as an individual or as a team. You will choose whether you want to work together as a collaborative development team or to work on your own. Your supervisor will support you to extend your knowledge and skills gained from previous units on your masters programme.

How will students, personally, be different as a result of the unit

As a result of this unit, you will have the confidence to apply your knowledge, understanding and practical skills that you have gained throughout the masters programme in order to develop an innovative immersive experience or research for an identified purpose, demonstrating the technical, innovative and entrepreneurial expertise required to become the next generation of leaders within the immersive industries.

Learning Outcomes

  1. Design, develop and implement an immersive experience or research through an iterative agile process.
  2. Utilise theories of immersivity, interaction, immersion, presence, embodiment, play and/or gaming effectively.
  3. Communicate and evaluate different immersive experience solutions positioning their practice within the field of immersive technologies.
  4. Identify, analyse, and critically reflect upon economic, ethical, social, cultural, technological and environmental aspects relevant to the work.
  5. Develop and demonstrate a professional degree of proficiency of a range of technologies required to design, develop and implement their immersive experience or research
  6. Professionally plan, deliver and communicate effectively their development process.
  7. Individuals: Critically reflect upon effective immersive production. Groups: Critically reflect upon effective immersive production.

How you will learn

This dissertation-type project is intended to promote self-directed and collaborative learning, which is experiential, problem-based, and closely linked to the immersive industry. Projects will be researched, developed and produced with the guidance of a supervisor or interdisciplinary supervisors, and supported both conceptually and technically. The supervisory team may also include relevant professional mentorship from external civic/industry partners.

How you will be assessed

Tasks which help you learn and prepare you for summative tasks (formative):

Regular supervision meetings will help you prepare for your summative assessments. If you choose to work as a team then staff will be able to help you form groups. There is also an early Project Proposal submission intended to help staff give you an early steer on the direction of your project and point you towards valuable resources and guidance. The Concept Pitch summative assessment submission point is located early on within the unit and is as such also intended as a valuable feedback opportunity from staff.

Tasks which count towards your unit mark (summative):

100% coursework submission ILOs 1-7

  • Early Immersive Experience Concept and Research Pitch – 10 mins (individual or group assessment) 10%
  • Presentation and Demonstration (individual or group assessment) 40%
  • Immersive Project Design Document (individual or group assessment) 40%
  • Reflective Summary (individual assessment) – 1,500 words – 10%

You will choose whether you want to work together as a collaborative development team or to work on your own. If you have chosen to work in a team to develop your creative and immersive project, then each student will report regularly on their individual contribution which will be used to award individual marks within the group assessments above if the contribution of the team members is not even.

When an assessment does not go to plan

In the case of required reassessment, we would enable the student resitting to undertake further individual development and critique of their group’s original submission, highlighting areas for improvement and development using knowledge and understanding from the taught components. The resubmission components would be as above, but all individual.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. COMSM0131).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the University Workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. For appropriate assessments, if you have self-certificated your absence, you will normally be required to complete it the next time it runs (for assessments at the end of TB1 and TB2 this is usually in the next re-assessment period).
The Board of Examiners will take into account any exceptional circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

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