Unit name | Animation Production |
---|---|
Unit code | COMSM1105 |
Credit points | 10 |
Level of study | M/7 |
Teaching block(s) |
Teaching Block 1 (weeks 1 - 12) |
Unit director | Mr. Dalton |
Open unit status | Not open |
Pre-requisites |
None |
Co-requisites |
COMS31000 Character and Set Design |
School/department | Department of Computer Science |
Faculty | Faculty of Engineering |
This unit explores animation principles, character setup and visual effects production. Professional software is used as a framework to introduce fundamental concepts. The syllabus includes: Conceptual Design - storyboarding, character development and motion planning; Animation - animation principles, keyframing, path and camera animation, SDK and expressions; Character setup - character controls, skeletons and kinematics, deformers and constraints; Dynamics and Simulation - soft and rigid bodies, particle and field effects.
Successful completion of this unit will enable you to: Design and produce complex animated computer graphics; Experience professional content production software; Understand the fundamentals of 3D animation production.
20 Lectures
Coursework 100%
Isaac V Kerlow The art of 3D Computer Animation and Effects 2004 ISBN: 0-471-43036-6 Background