
Dr Richard Cole
BA(Bristol), MA(Bath Spa), PhD(Bristol)
Expertise
Current positions
Lecturer in Digital Classics
Department of Classics & Ancient History
Contact
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Research interests
My research specialises in the history and culture of classical antiquity and how this intersects with new media, in particular video games, virtual reality (VR), and artificial intelligence (AI). I have developed a unique, interdisciplinary approach, combining digital humanities with cultural studies and sociological theories of framing to demonstrate the impact that immersive experiences of antiquity have on different communities. I am also interested more broadly in the interplay between history and fiction in different forms of historical fiction. My PhD (University of Bristol, 2019) made the case for the existence of the ‘historical frame’, defined as an (in)tangible border around historical materials that shapes their reception, and explored how this frame functions in historical fictions set in late antiquity.
I have published in high impact journals and key edited volumes on how video games and VR experiences are shaping new forms of public history. I have also published on the ways in which historical fictions impact the historcial imagination. Currently, I am writing a chapter that looks at how questions regarding the authorship of the Iliad and Odyssey can help us better understand AI generated texts today.
From 2020-2023, I worked as a postdoctoral researcher on the multidisciplinary, AHRC-funded project The Virtual Reality Oracle (VRO): An Immersive Experience of the Ancient Greek Oracle at Dodona, which created a ground-breaking VR experience of ancient divination that aims to improve educational outcomes in schools.
My research has also been instrumental in establishing the Bristol Digital Game Lab (2022), which I co-direct. Based in the Faculty of Arts at the University of Bristol, the Lab brings together researchers and practitioners from a radically diverse range of perspectives, including history, translation, comparative literature, film and television, law, computer science, AI, game design, and beyond. The Lab has succeeded in charting new possibilities for collaboration, both across disciplines and between Higher Education and the gaming industry, with digital games as a shared object of interest.
Projects and supervisions
Research projects
The Bristol Digital Game Lab
Role
Co-Principal Investigator
Description
The Bristol Digital Game Lab will bring together researchers and practitioners from a radically diverse range of perspectives, including translation and accessibility, history, comparative literature, law, computer science, AI, game…Managing organisational unit
Arts Faculty OfficeDates
01/08/2022 to 31/07/2024
The Virtual Reality Oracle (VRO): An Immersive Experience of the Ancient Greek Oracle at Dodona
Principal Investigator
Role
Researcher
Managing organisational unit
Department of Classics & Ancient HistoryDates
01/06/2020 to 31/05/2023
Publications
Selected publications
01/09/2022Mashing Up History and Heritage in Assassin’s Creed Odyssey
Games and Culture
Unboxing Age of Empires
Paratextualizing Games
Breaking the Frame in Historical Fiction
Rethinking History
Recent publications
01/01/2023Immersivity in “Virtual Antiquity”
Experiencing Immersion in Antiquity and Modernity: From Narrative to Virtual Reality
The AI Question
Routledge Handbook of AI and Literature
Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
Kassandra’s Odyssey
Women in Classical Video Games
Mashing Up History and Heritage in Assassin’s Creed Odyssey
Games and Culture
Thesis
Fiction and the Historical Frame
Supervisors
Award date
25/06/2019