University home > Unit and programme catalogues in 2017/18 > Programme catalogue > Faculty of Arts > Centre for Innovation > Film and Television with Innovation (MArts) > Specification
Please note: you are viewing unit and programme information for a past academic year. Please see the current academic year for up to date information.
Programme code | 1INOV002U |
---|---|
Programme type | Single Honours |
Programme director(s) |
Angela Piccini
Kirsten Cater |
Faculty | Faculty of Arts |
School/department | Centre for Innovation |
Second School/department | Department of Film and Television |
Teaching institution | University of Bristol |
Awarding institution | University of Bristol |
Mode of study | Full Time |
Programme length | 4 years (full time) |
The digital and creative innovators of the 21st Century will bring together arts and humanities, design, science, engineering and enterprise to deliver new products, services and ways of working and living. This degree combines an in-depth subject specialism in Film and Television with interdisciplinary breadth, creative teamwork and entrepreneurial skills. Students undertaking this course will spend half their time studying Film and Television to gain a solid discipline strength whilst spending the other half of their time applying that knowledge to innovate and translate their ideas into plans for digital and creative enterprises, both social and commercial.
This programme is also designed to equip students to use the critical, theoretical and practical skills central to film and television. Through historical and conceptual study, the programme enables students to analyse, research, interpret and understand film and television from a critically and contextually informed perspective. In addition to detailed and rigorous academic enquiry, the students also explore practical and creative approaches: the programme combines an understanding of the diversity and complexity of film and television with the acquisition and application of filmmaking skills. A set of options that focus on some of the most significant historical, cultural, artistic and technological forms of film and television promote a more detailed exploration of these media and their creative realisation.
Students studying across the different specialisms on the innovation degrees come together as a cohort to learn and apply design and systems thinking for digital and creative innovation and put it into practice their working in transdisciplinary project teams. From the second year, students will learn from past and present success and failure case studies to help students think about future opportunities. The transdisciplinary project work in the second year works with real world clients where students develop empathy for the people they are designing for, explore solutions, iterating to develop an unexpected range of possibilities, and create prototypes to take back to the client to test with real customers or users. In their third year students explore innovative and disruptive ideas, potentially designing things that people don’t yet know they want by exploring the potential of new technologies to enable disruptive innovation, changing the way people live and work. Students will learn about different ways to generate ideas, ranging from brainstorming to crowd-sourcing, exploring project opportunities and creating prototypes to test with real people. Alongside this students will learn about different kinds of enterprise that can be used to take forward their ideas supported by mentors and coaches. They also undertake supervised independent units in which they gain experience working in the creative industries, develop a practical project of their own devising, and produce an extended piece of academic writing. Having gained a combination of specialised and transferable skills, students are well-equipped to pursue a range of careers relating to contemporary media and arts-related professions, and within academic, professional and managerial sectors. The final year pulls together all the students have learnt to create an enterprise which may be an innovative digital and creative product, service or social innovation.
Programme Intended Learning Outcomes | Learning and Teaching Methods |
---|---|
|
Acquisition of knowledge and understanding through lectures, seminars and tutorials (1-10, 12) Set and directed viewings, and directed reading, with a strong emphasis on primary materials (1-10, 12) Tutorials and seminars to encourage student participation and advance understanding of difficult materials (1-14) Lectures, seminars, workshops and demonstrations to develop student practical skills acquisition (1-4, 11-14) Production meetings and supervisions to provide formative feedback and develop student skills in practical project realisation (1-4, 11-14) Tutorials and supervisions to provide formative feedback and develop student skills in presentation and essay writing (1-5, 9-10) Acquisition of knowledge and understanding for innovation, design and entrepreneurship occurs through lectures, workshops, seminars and tutorials (15-18) Workshops and demonstration to develop student practical innovation skills acquisition (15 & 18) Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (15, 16 & 18) Innovation project supervision and design challenge mentoring meetings to provide formative feedback (15, 16 & 18) |
Methods of Assessment | |
Coursework analytical and research essays (1-10) Individual and group presentations (1-10) Practice-based productions (1-4, 11-14) Reflexive accounts of practical work and learning (1-4, 11-14, 15-18) Individual and group innovation coursework portfolios (including rapid prototyping and proof of concepts) and presentations (15-18) Iterative and agile practice based innovation and entrepreneurship challenges (15-18) |
Programme Intended Learning Outcomes | Learning and Teaching Methods |
---|---|
|
Acquisition of knowledge and understanding through lectures, seminars and tutorials (1-5, 7-8, 12) Set and directed viewings (including student work), and directed reading, with a strong emphasis on primary materials (1-4, 8-10, 14) Tutorials and seminars to encourage student participation and advance understanding of difficult materials (1-10, 14) Lectures, seminars, workshops and demonstrations to develop student practical skills acquisition (2, 4, 6-7, 9-14) Production meetings and supervisions to provide formative feedback and develop student skills in practical project realisation (1, 3-4, 6-14) Tutorials and supervisions to provide formative feedback and develop student skills in presentation and essay writing (1-8, 14) Acquisition of skills to innovate, design and create enterprises occurs through lectures, workshops, seminars and tutorials (15-18). Workshops and demonstration to develop student practical innovation skills acquisition (15-18). Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (15-18). Innovation project supervision and design challenge mentoring meetings to provide formative feedback (15-18) |
Methods of Assessment | |
Coursework analytical and research essays (1-8) Individual and group presentations (1-8) Practice-based productions (2-4, 6, 8-14) Reflexive accounts of practical work and learning (3-6, 8-14, 15-18) Individual and group innovation coursework portfolios (including rapid prototyping and proof of concepts) and presentations (15-18) Iterative and agile practice based innovation and entrepreneurship challenges (15-18) |
Programme Intended Learning Outcomes | Learning and Teaching Methods |
---|---|
|
Acquisition of knowledge and understanding through lectures, seminars and tutorials (1, 5) Tutorials and seminars to encourage student participation and advance understanding of difficult materials (1, 5) Lectures, seminars, workshops and demonstrations to develop student practical skills acquisition (1, 5-6) Production meetings and supervisions to provide formative feedback and develop student skills in practical project realisation (1-6) Tutorials and supervisions to provide formative feedback and develop student skills in presentation and essay writing (1-4) Acquisition of skills to innovate, design and create enterprises occurs through lectures, workshops, seminars and tutorials (7-12). Workshops and demonstration to develop student practical innovation skills acquisition (7-12). Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (7-12). Innovation project supervision and design challenge mentoring meetings to provide formative feedback (7-12) |
Methods of Assessment | |
Coursework analytical and research essays (1-4) Individual and group presentations (1-5) Practice-based productions (1-6) Reflexive accounts of practical work and learning (1-4, 6, 7-12) Individual and group innovation coursework portfolios (including rapid prototyping and proof of concepts) and presentations (7-12) Iterative and agile practice based innovation and entrepreneurship challenges (7-12) |
Statement of expectations from the students at each level of the programme as it/they develop year on year.
Level C/4 - Certificate |
The first year is introductory, providing a foundation for second and final year work. Students gain familiarity with the forms and aesthetics of film and television, and acquire practical skills in filmmaking, including editing and cinematography. In addition, students develop presentation and writing skills in small-group tutorials. They will also have gained an understanding to how design and systems thinking can be applied to problems to innovate and unearth novel and creative solutions that may have been missed from undertaking a purely analytical approach whilst gaining experience in working in multidisciplinary teams. |
---|---|
Level I/5 - Intermediate |
In the second year, students deepen their contextual knowledge of film, television, and innovation media, on three mandatory historical units. Students also consolidate their understanding of forms, genres and contexts and develop filmmaking and other practical skills in new areas, through optional units. Second-year optional units typically draw upon research-led teaching in project-focused learning. Students will be expected to critically reflect on past and present case studies and develop further their transdisciplinary working to real world digital and creative client problems. Students will be encouraged to broaden their perspective beyond the subject provisions in Film and Television with Innovation and take either an open unit, learn how to program or design specifically for human computer interaction. |
Level H/6 - Honours |
In the third year supervised independent projects, students develop their particular areas of interest and gain further experience in researching and formulating academic arguments, conceptually-informed creative practice, and related transferable skills for future employment. Students also deepen their critical and analytical expertise, and extend their skills in filmmaking, through further optional units. Optional units are more specialized than in the first and second years, focused around specific case studies. These units make further use of research-led teaching. Within the transdisciplinary group project the students will be expected to innovate for their own chosen problem by exploring the potential of new technologies to enable disruptive innovation to change the way people work and live. They will be supported by mentors and coaches to explore how their proposed solutions may be turned into an enterprise. |
Level M/7 - Masters |
At level M, students are expected to pull together all that they have learnt in prior years to create an enterprise; this may focus on an innovative digital and creative product or service, or a social innovation. Students will be required to assess the market, feasibility, IP, sustainability, finance and desirability of the proposition and create a proof of concept prototype to test with real world users. They will also have the opportunity to take units in film and television that focus on writing and directing skills and producing as well as specific business skills for film and television. |
The intended learning outcome mapping document shows which mandatory units contribute towards each programme intended learning outcome.
For information on the admissions requirements for this programme please see details in the undergraduate prospectus at http://www.bristol.ac.uk/prospectus/undergraduate/ or contact the relevant academic department.
Workload Statement
In common with the rest of the University, units in the Faculty of Arts
adhere to the credit framework which sets out that 20 credits normally
equates to some 200 hours of student input. Some of this time will be spent
in class, with the remainder divided between preparation for classes and
preparation for, and completion of, the assessment tasks. Some of this
activity may occur within the University’s online learning environment,
Blackboard, which you may use to prepare wikis, to interact with other
students, to download tutorials or to receive feedback.
Assessment Statement
Please select the following link for a statement about assessment. This is University of Bristol access only.
https://www.bris.ac.uk/arts/current/under/assessment.html
This Integrated Master's programme has been designated as type III: Professional in accordance with the QAA descriptors for Master's programmes. Please see the Regulations and Code of Practice for Taught Programmes for further information on this type of programme.
Minimum requirement of pass mark 40% in each unit
Unit Name | Unit Code | Credit Points | Status | ||
---|---|---|---|---|---|
Introduction to Film and Television Studies | DRAM10024 | 20 | Mandatory | TB-1 | |
Adapting the Text | DRAM10021 | 20 | Mandatory | TB-1 | |
Production Skills for Film | DRAM11007 | 10 | Mandatory | TB-1A | |
Close-Up on Film | DRAM10022 | 10 | Mandatory | TB-1B | |
Filmmaking through Hitchcock | DRAM11011 | 20 | Mandatory | TB-2 | |
Design and Systems Thinking for Innovation | INOV10001 | 20 | Mandatory | TB-4 | |
Transdisciplinary Group Project 1: Being Human | INOV10002 | 20 | Mandatory | TB-4 | |
Certificate of Higher Education | 120 |
This Integrated Master's programme has been designated as type III: Professional in accordance with the QAA descriptors for Master's programmes. Please see the Regulations and Code of Practice for Taught Programmes for further information on this type of programme.
Students must achieve a year mark of 50 or more out of a hundred at the end of the second year to be able to progress on to the four year programme.
Unit Name | Unit Code | Credit Points | Status | ||
---|---|---|---|---|---|
Film History to 1960 | FATV20011 | 20 | Mandatory | TB-1 | |
Film and Television History, 1960 to the present | FATV20004 | 20 | Mandatory | TB-2 | |
Past, Present and Futures | INOV20001 | 10 | Mandatory | TB-2 | |
Transdisciplinary Group Project 2: Solving Someone's Problem | INOV20002 | 20 | Mandatory | TB-4 | |
Select from: | |||||
Film and TV Comedy | FATV20005 | 20 | Optional | TB-1 | |
Animated Film | FATV20010 | 20 | Optional | TB-2 | |
Documentary Histories and Practices | FATV20009 | 20 | Optional | TB-2 | |
Film and Television Audiences | FATV20008 | 20 | Optional | TB-1 | |
The Film Director's Vision | FATV20006 | 20 | Optional | TB-1 | |
British Cinema and Television | FATV20001 | 20 | Optional | TB-1 | |
Hollywood Cinema History | FATV20007 | 20 | Optional | TB-2 | |
Open units up to a maximum of 20 CP | OPEN | 20 | Optional | ||
Introduction to Computer Programming | EMAT10007 | 10 | Optional | TB-1 | |
Human-Computer Interaction | COMS21301 | 10 | Optional | TB-1 | |
Students may take up to 20CP of open units such as a language but note this will take them to 130CP for their second year | |||||
Diploma in Higher Education | 120 |
Please note: This specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes full advantage of the learning opportunities that are provided.
University of Bristol,
Senate House,
Tyndall Avenue,
Bristol, BS8 1TH, UK
Tel: +44 (0)117 928 9000