|
Presenter |
Challenge |
Title |
1 |
Edoardo Tozzi, University of Bristol |
Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? |
Esports & sports gambling advertising on social media: a neuroscientific approach to study the impact of content and influencer marketing on young people |
2 |
Ben Ford, University of Gloucestershire |
Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? |
The Influence of Gambling-specific Cues on the Inhibitory Control of Gamblers Experiencing Harm |
3 |
Philip Newall, University of Bristol |
Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? |
The active foundations of the illusion of control: Evidence for a general Henslin effect |
4 |
Ruijie Wang, Bournemouth University |
Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? |
Perceptions of gambling advertising and risk of problem gambling: A mixed-methods study with university students |
5 |
Emma Dennie, University of Bristol |
Challenge 1: Perceptions, Motivations, Decisions. What initiates harmful gambling? |
Associations of adverse childhood experiences (ACEs) and problematic gambling: a scoping review |
6 |
Billy Greville, University of Bristol |
Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? |
The ideology of speculation consumption: Understanding the online consumer investing ecosystem and the growing gamblification of financial markets |
7 |
Hannah Champion, Swansea University |
Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? |
Scoping the Accessibility of Safer Gambling Information in the United Kingdom Armed Forces (SAGE): A qualitative study |
8 |
Simon Dymond, Swansea University |
Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? |
UK Military Personnel and Gambling Related Harm |
9 |
Sharon Martin, University of Bristol |
Challenge 2: Narratives, Practice, Representation. What is the everyday practice and portrayal of gambling in social groups? |
Women and gambling; the value of songwriting research |
10 |
Rosalind Baker-Frampton, Gordon Moody |
Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? |
Harmful gamblers who identify as lesbian, gay or bisexual are more likely to self-harm and consider suicide than harmful gamblers who identify as heterosexual |
11 |
Reece Bush-Evans, Bournemouth University |
Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? |
Examining the risk of gambling harms within the LGBTQ+ community |
12 |
Alice Hoon, Swansea University |
Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? |
A Scoping Review of UK-Based Intervention Research for Harmful Gambling |
13 |
Jo Large, University of Bristol |
Challenge 3: Experience, Risk, Harm. What social and spatial inequalities exacerbate gambling harms? |
‘Responsible Gambling’ Regulations: Understanding Experiences and Perceptions of Betting and Gambling Outlet Employees |
14 |
Leon Y. Xiao, IT University of Copenhagen |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Shopping around for loot box presence warning labels: Poor compliance with industry self-regulation by video game companies |
15 |
Halima Sacranie, Aston University |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Harmful Gambling and Tenancy Insecurity: Towards an Intervention Framework |
16 |
Sara Davies, University of Bristol |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Support needs among family and friends affected by someone else’s gambling |
17 |
Shunya Kimura, University College London |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
The Use of Consumer Data to Develop a Classification of Online Gambling Behaviours |
18 |
Sebastian Whiteford, Swansea University |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Trends in online help-seeking behaviour and voluntary self-exclusion searches for gambling |
19 |
Caroline Norrie, King's College London |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Identifying and supporting people affected by gambling harms – emerging findings from developing an "introductory question" for use within Adult Social Care |
20 |
Margaret Carran, City, University of London |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Self-exclusion best practice principles |
21 |
Alice Davis, Mayden |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Reducing barriers to access with digital tools |
22 |
Elizabeth Killick, Tackling Gambling Stigma |
Challenge 4: Innovation, Transition, Change. What socio-technical innovations can help combat gambling harms? |
Tackling Gambling Stigma - A novel contact-based stigma reduction intervention |