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Unit information: Immersive and Interactive Storytelling in 2022/23

Please note: you are viewing unit and programme information for a past academic year. Please see the current academic year for up to date information.

Unit name Immersive and Interactive Storytelling
Unit code THTRM0012
Credit points 20
Level of study M/7
Teaching block(s) Teaching Block 2 (weeks 13 - 24)
Unit director Dr. Paul Clarke
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

Introduction to Immersive Technologies

Units you must take alongside this one (co-requisite units)

None

Units you may not take alongside this one
School/department Department of Theatre
Faculty Faculty of Arts

Unit Information

Why is this unit important?
Immersive experiences require novel forms of storytelling and this unit will enable you to develop compelling multisensory narratives and storyworlds for these emerging media. You probably already have some knowledge of ways stories are told in traditional forms and how narratives are constructed in linear plays, performances, novels, fiction films, documentaries, and TV programmes. On this unit you will encounter a range of different approaches to fictional and factual interactive storytelling, so you can recognise and analyse how these are structured. Through practical activities and exercises, you will learn to script and storyboard for immersive forms like 360-degree film and interactive media, Virtual and Augmented Reality, and games. In response to storytelling challenges, you will create or adapt non-linear narratives and learn to craft these, so they communicate effectively, immerse a player/user in the action and give them agency in how your story unfolds.

How does this unit fit into your programme of study?

This is a mandatory unit for students on the MA programme and enables you to focus on developing skills in storytelling and narrative mechanics rather than the technical aspects of designing immersive experiences. It runs alongside the Immersive Content Creation and Immersive Production units, which together deepen Arts students’ understanding and practical expertise in conceiving, creating, and producing immersive content, building on and applying knowledge gained in TB1 of theories and histories of immersivity, innovative contemporary examples, and the fundamental technologies/software that underpin these (on the mandatory units Introduction to Immersive Technologies and Virtual Environment Design). It covers the core competencies of creating, crafting, and reflecting critically on interactive and multisensory narratives in preparation for the application of these skills in the Creative and Immersive Project. Specifically, the unit prepares students to take on the role of script/screenwriter/director in the interdisciplinary teams that will collaborate on these projects, or to understand how these roles function.

Your learning on this unit

An overview of content
This unit will introduce you to virtual and augmented reality storytelling and scriptwriting for interactive experiences. You will engage with various exemplary case studies, which may include, 360º film, VR, AR, Mixed Reality (MR), interactive networked narratives, transmedia, installation, and place-based storytelling. By analysing these examples, you will develop your understanding of ways of structuring complex, non-linear content, of navigating 3D environments, and the dramaturgy of different immersive experiences. You will learn about interactions, game and narrative mechanics that can immerse a player/user in the action, give them a role and agency in how a story unfolds. A range of methods and tools for fictional and factual storytelling in immersive environments will be introduced and applied, processes of writing, storyboarding, or narrative design for interactive contexts, VR and mixed realities.

How will students, personally, be different as a result of the unit
You will know about a range of forms of interactive storytelling, understand how these experiences are structured differently from traditional media, and how to immerse a user/player in a fictional or factual story. You will be able to translate your experience of/expertise in other art forms into designing compelling interactive narratives for virtual and mixed reality environments, which give the audience a sense of agency and presence. You will be able to reflect on, review and critically evaluate the effectiveness of your own and others’ immersive narratives.

Learning Outcomes
At the end of the course a successful student will be able to:
1) Identify different forms of immersive storytelling, describe their benefits and use examples to contextualise and justify your own approach.
2) Explain, analyse and critically discuss the structure of interactive narratives and compare these with traditional forms.
3) Adapt, write, structure, and design engaging player or audience-centred narratives in response to storytelling challenges and for a range of immersive forms or contexts.
4) Assess, appraise, review, and critique the effectiveness of your own and others’ immersive storytelling or interactive narrative design.

How you will learn

3hr weekly seminar/workshop

Facilitated discussion and analysis of exemplary forms of immersive and interactive story or game narratives. This and critical reading around immersive, interactive and transmedia storytelling will prepare students to write their annotations or commentary, providing context, references, and critical tools for reflection on their storyboards/scripts. A range of different storyboarding, script/screenwriting and narrative design methods will be introduced and applied practically in interactive workshops. Learning will be problem-based and student-centred: responses to different storytelling challenges and industry briefs will be shared for constructive peer and teacher feedback. This will build students’ independence and, later in the unit, learning will shift to group and individual tutorials on drafts/extracts.

How you will be assessed

Tasks which help you learn and prepare you for summative tasks (formative):
Storytelling challenges: a series of formative storytelling challenges will be set, which enable students to explore different story forms, adaptation from other media, working with documentary sources, and writing or storyboarding original material for immersive experiences. Verbal feedback on these will be given by both teachers and peers.
Draft script/storyboard for an immersive scene: submitted for written feedback at the midpoint of the unit (Week 5/6). This will feed forward into the student’s assessed Script or Storyboard. Peer feedback and tutorials from staff on further extracts/drafts will support students with developing these in preparation for submission.

Tasks which count towards your unit mark (summative):
100% coursework
Script or Storyboard (60%) ILO 1-4 (individual).
Written script or visual storyboard for an immersive experience for a chosen audience, context and display format. Submitted in Week 9/10. Equivalent to 3,000 words, the length will be dependent on format.
• Critical Commentary – 2000-words (40%) ILOs 1, 2, 4 (individual)
Annotations or contextual commentary to accompany the script or storyboard. Should reference reading, related examples, refer back to formative tasks, identify choices, reflect on reasons for decisions, e.g. around structure, and address challenges. Submitted at the end of the unit in Week 12, the Critical Commentary will give students the opportunity to evaluate the effectiveness of their immersive storytelling, reflect critically, and identify ways they could develop their script/storyboard. In this, they will also be able to respond to tutorial feedback.

When assessment does not go to plan
No special arrangements necessary; re-assessment task will take same form as original assessment.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. THTRM0012).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the Faculty workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. If you have self-certificated your absence from an assessment, you will normally be required to complete it the next time it runs (this is usually in the next assessment period).
The Board of Examiners will take into account any extenuating circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

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