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Unit information: Digital Worlds in 2023/24

Unit name Digital Worlds
Unit code FATVM0032
Credit points 20
Level of study M/7
Teaching block(s) Teaching Block 1 (weeks 1 - 12)
Unit director Dr. Samuel
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

None

Units you must take alongside this one (co-requisite units)

None

Units you may not take alongside this one

None

School/department Department of Film and Television
Faculty Faculty of Arts

Unit Information

Why is this unit important?

This unit helps students gain a critical perspective on trends in the contemporary media landscape by focusing on the construction of expansive but recognisable worlds. Notable examples might include the Marvel Cinematic Universe (The Avengers, etc.), the Wizarding World (Harry Potter), and the Kingdom of Westeros (Game of Thrones). This unit helps students grasp both the commercial imperatives and aesthetic possibilities of cross-media world-building – and world-inhabiting – in a digital age.

How does this unit fit into your programme of study?

This unit offers insight into ongoing transformations around digital filmmaking and worldbuilding, providing students a contemporary analysis of the media industries in relation to cross-media serialization and film franchising. As such, the unit complements and builds upon knowledge and skills gained on the programme more widely, and will provide a rich introduction to topics that may wish to be explored further for the dissertation unit.

Unit aims:

  1. To introduce students to the topic of media franchising and its cultural impact on the digital entertainment landscape
  2. To analyse a range of fictional ‘worlds’ with a view to identifying how worldhood is constructed, developed, and differently experienced across media
  3. To consider the role of fandom in sustaining and complicating the notion of a coherent fictional world

Your learning on this unit

An overview of content

From Marvel to Star Wars, Harry Potter to Pirates of the Caribbean, trends in media storytelling supported by digital technology are increasingly favouring the construction of distinctive ‘worlds’ (or ‘universes’ or even ‘metaverses’) that can support an array of narratives and experiences across film, television, fan fiction, theatrical events, video games, and even theme parks. This unit helps students gain a critical perspective on the reasons for this trend and the cultural impacts of media franchising based around the construction of a recognisible ‘world’.

How will students, personally, be different as a result of the unit

Students taking with this unit will emerge with a new perspective on the digital media landscape, including the roles of franchising, fandom, and ‘world-building’.

Learning Outcomes

On successful completion of this unit, students will be able to:

  1. Assess economic-cultural imperatives and aesthetic-social possibilities in the production and maintenance of distinctive yet expansive cross-media ‘worlds’
  2. Summarise and offer examples of how media franchising shapes the contemporary landscape of digital entertainment
  3. Analyse how films and TV shows build distinctive ‘worlds’, and how other media forms and social practices extend and challenge these constructions

How you will learn

Weekly 2-hour interactive lecture/seminar. Each week (or set of weeks) focuses on a different case study and gives the opportunity to explore a different dimension of the topic through lecture overview breaking out into critical discussion

Weekly 3-hour screening. Cohort screenings may involve not only feature films/TV episodes but also video game playthroughs, marketing materials, fan-produced video analysis and reimaginings, etc.

How you will be assessed

Tasks which help you learn and prepare you for summative tasks (formative):

Transmedia map (0%) – a visual map of a transmedia franchise and how it has expanded, with a brief memo summarising creative personnel, major developments, etc.

Tasks which count towards your unit mark (summative):

  1. Essay, max. 3000 words (60%), ILOs 1-2
  2. Individual video essay, up to 10 mins (40%), ILO 3

When assessment does not go to plan

The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. If you have self-certificated your absence from an assessment, you will normally be required to complete it the next time it runs (this is usually in the next assessment period). The Board of Examiners will take into account any exceptional circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. FATVM0032).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the University Workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. For appropriate assessments, if you have self-certificated your absence, you will normally be required to complete it the next time it runs (for assessments at the end of TB1 and TB2 this is usually in the next re-assessment period).
The Board of Examiners will take into account any exceptional circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

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