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Unit information: Computer Graphics in 2015/16

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Unit name Computer Graphics
Unit code COMS30115
Credit points 10
Level of study H/6
Teaching block(s) Teaching Block 2 (weeks 13 - 24)
Unit director Professor. Subramanian
Open unit status Not open
Pre-requisites

None

Co-requisites

None

School/department Department of Computer Science
Faculty Faculty of Engineering

Description including Unit Aims

The unit aims to develop skills in computer graphics and provide an understanding of the issues involved in the modelling and rendering of the real-world on a computer.

Intended Learning Outcomes

On completion of this unit students will:

  • have a detailed knowledge of three-dimensional geometry
  • be able to model complex real world phenomena
  • have experience of using a professional 3-D modelling software system
  • have experience of performing rendering techniques

Teaching Information

20 lectures, 24 hours of laboratory sessions. A further 56 hours are nominally set aside for coursework, private study, etc.

Assessment Information

Two pieces of coursework:

Intermediate Assessment (35%)

Final Assessment (65%)

Reading and References

Kevin Suffern's book is highly recommended for the study of ray tracing. It will augment the notes that you will have to take in class, and help you prepare for the coursework. Alan Watt. Three-dimensional computer graphics. Addison-Wesley. 1993. 3rd edition. ISBN: 0201398559 Recommended Kevin Suffern Ray Tracing from the Ground Up AK Peters, 2007 ISBN: 978-1-56881-272-4 Essential

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