Skip to main content

Unit information: Innovation and Entrepreneurship in the Immersive World in 2023/24

Unit name Innovation and Entrepreneurship in the Immersive World
Unit code INOVM0027
Credit points 20
Level of study M/7
Teaching block(s) Teaching Block 1 (weeks 1 - 12)
Unit director Dr. Ben Hobbs
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

None

Units you must take alongside this one (co-requisite units)

None

Units you may not take alongside this one

None

School/department Centre for Innovation
Faculty Faculty of Arts

Unit Information

Why is this unit important?

The Innovation and Entrepreneurship in the Immersive World unit provides an opportunity for you to prepare yourselves for the world beyond the University of Bristol. The world of work is changing rapidly; new immersive practices are creating not only new companies but new ways of working.

To succeed in this emerging economy, you’ll need to not only embrace technology but be enterprising and entrepreneurial in your behaviour to spot and seize opportunities for yourself and for the organisations you will work for. Entrepreneurial thinking is not just the preserve of Silicon Valley, it’s a way of searching for and executing ideas that are relevant to anyone trying to create value for themselves and others.

You will work in a team to develop an idea into a business plan for an audience of potential stakeholders. This will give you a holistic view of being an entrepreneur and its context whilst at the same time developing teamwork and leadership skills.

How does this unit fit into your programme of study?

Skills in the areas of innovation and entrepreneurship open doors to starting up new businesses and ventures. They are also highly sought after by employers who often look for an ability to generate creative solutions to problems and then execute projects to bring about positive change.

This unit therefore aims to:

  • teach you these critical career skills.
  • develop your ability to formulate new immersive design ideas and the skills to take them forward.

Your learning on this unit

An overview of content

Through lectures and workshops, you will cover examples and latest thinking related to entrepreneurship. You will work in a team to develop a business plan and give a presentation to interested stakeholders. The plan will make a case for a commercial or social venture at the start-up stage. It will give you a holistic view of being an entrepreneur and its context whilst at the same time developing teamwork and leadership skills.

How will students, personally, be different as a result of the unit

You will have gained an understanding of what it means to be innovative and entrepreneurial, to support you in the specific context(s) in which you might work in the future to create impact and change. This will enhance both your competencies and confidence in the entrepreneurial process.

Learning Outcomes

On successful completion of this unit, students will be able to:

1. Analyse a market need and propose a viable entrepreneurial venture for an identified audience.

2. Develop and justify an appropriate and substantial business plan.

3. Effectively construct and communicate plan to a professional audience.

4. Reflect critically on the process of working to develop an immersive entrepreneurial venture.

How you will learn

Teaching will be delivered through a combination of:

1. Interactive lectures that include formative exercises.

2. Group meetings and workshops supported by collaborative and self-directed learning.

How you will be assessed

Tasks which help you learn and prepare you for summative tasks (formative):

Teaching on the unit includes interactive workshops and activities supported by academic staff. Formative feedback will support your learning development and preparation for the summative tasks detailed below.

Tasks which count towards your unit mark (summative):

1. Team Business Plan 70%. [ILOs 1-3].

Individual contributions are calculated via ‘equity share’.

2. Individual Process Reflection 30%. [ILO 4]

When assessment does not go to plan:

When required by the Board of Examiners, you will normally complete reassessments in the same formats as those outlined above. However, the Board reserves the right to modify the form or number of reassessments required. Details of reassessments are normally confirmed by the Centre shortly after the notification of your results at the end of the academic year.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. INOVM0027).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the University Workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. For appropriate assessments, if you have self-certificated your absence, you will normally be required to complete it the next time it runs (for assessments at the end of TB1 and TB2 this is usually in the next re-assessment period).
The Board of Examiners will take into account any exceptional circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

Feedback