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Unit information: Creative and Immersive Project in 2022/23

Please note: you are viewing unit and programme information for a past academic year. Please see the current academic year for up to date information.

Unit name Creative and Immersive Project
Unit code COMSM0131
Credit points 60
Level of study M/7
Teaching block(s) Academic Year (weeks 1 - 52)
Unit director Dr. MacQuarrie
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

COMSM0124 Virtual Environment Design and COMSM0126 Introduction to Immersive Technologies

Units you must take alongside this one (co-requisite units)

None

Units you may not take alongside this one

None

School/department School of Computer Science
Faculty Faculty of Engineering

Unit Information

This final creative and immersive project acts as a focus for the accumulated skills resulting from other units within the MA and MSc degree programmes: the overarching aim is application of those skills within an innovative and creative conceptualisation, design and development cycle leading to a potentially viable and sustainable innovative immersive experience.

The unit offers a high degree of freedom to select and develop a project and allows you to work together as a collaborative development team or to work on your own if you wish; spending a significant amount of time and effort on the research and development of a novel immersive experience offering which meets a clearly identified market opportunity and value to the target audience. The result will be an immersive experience prototype which can be presented to potential stakeholders alongside a design document which provides a clear account of their design process and a reflective summary of what has been learned through the process of doing the project. This unit provides an opportunity to refine and exercise a highly transferable set of skills including collaboration, self-awareness, self-reflection, self-management; creative design; research; immersive experience development and prototyping; analysis, critique and evaluation.

Your learning on this unit

Content Overview

This is a supervised dissertation unit, either as an individual or as a team, as such there is no taught content. You will choose whether you want to work together as a collaborative development team or to work on your own. Your supervisor will however support you to extend your knowledge and skills gained from previous units on your masters programme.

As a result of this unit, you will have the confidence to apply your knowledge, understanding and practical skills that you have gained throughout the masters programme in order to develop an innovative immersive experience for an identified purpose, demonstrating the technical, innovative and entrepreneurial expertise required to become the next generation of leaders within the immersive industries.

Learning Outcomes

  1. Design, develop and implement an immersive experience through an iterative agile process.
  2. Utilise theories of immersivity, interaction, immersion, presence, embodiment, play and/or gaming effectively within their creation of an immersive experience.
  3. Communicate and evaluate different immersive experience solutions positioning their practice within the field of immersive technologies.
  4. Identify, analyse, and critically reflect upon economic, ethical, social, cultural, technological, and environmental aspects within their developed immersive experience.
  5. Develop and demonstrate a professional degree of proficiency of a range of technologies required to design, develop and implement their immersive experience.
  6. Professionally plan, deliver and communicate effectively their immersive experience development process.
  7. Critically reflect upon effective collaboration within an immersive production team.

How you will learn

This dissertation-type project is intended to promote self-directed and collaborative learning, which is experiential, problem-based, and closely linked to the immersive industry. Projects will be researched, developed and produced with the guidance of a supervisor or interdisciplinary supervisors, and supported both conceptually and technically. The supervisory team may also include relevant professional mentorship from external civic/industry partners.

How you will be assessed

Summary

100% coursework submission ILOs 1-7

Tasks which help you learn and prepare for summative tasks (formative)

Regular supervision meetings will help you prepare for your summative assessments. If you choose to work as a team then staff will be able to help you form groups. There is also an early Project Proposal submission intended to help staff give you an early steer on the direction of your project and point you towards valuable resources and guidance. The Concept Pitch summative assessment submission point is located early on within the unit and is as such also intended as a valuable feedback opportunity from staff.

Tasks which count towards your unit mark (summative)

  • Early Immersive Experience Concept and Research Pitch (individual or group assessment) 10%
  • Immersive Experience Presentation and Demonstration (individual or group assessment) 40%
  • Immersive Project Design Document (individual or group assessment) 40%
  • Reflective Summary (individual assessment) 10%

You will choose whether you want to work together as a collaborative development team or to work on your own. If you have chosen to work in a team to develop your creative and immersive project then each student will report regularly on their individual contribution which will be used to award individual marks within the group assessments above if the contribution of the team members is not even.

When an assessment does not go to plan

In the case of required reassessment, where the student was unable to complete their contribution to the group project, we would enable the student resitting to undertake further individual development and critique of their group’s original submission, highlighting areas for improvement and development using knowledge and understanding from the taught components. The resubmission components would be as above, but all individual.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. COMSM0131).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the Faculty workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. If you have self-certificated your absence from an assessment, you will normally be required to complete it the next time it runs (this is usually in the next assessment period).
The Board of Examiners will take into account any extenuating circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

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