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Unit information: Introduction to Composing for Screen Media in 2024/25

Please note: Programme and unit information may change as the relevant academic field develops. We may also make changes to the structure of programmes and assessments to improve the student experience.

Unit name Introduction to Composing for Screen Media
Unit code MUSI20131
Credit points 20
Level of study I/5
Teaching block(s) Teaching Block 2 (weeks 13 - 24)
Unit director Miss. Tyler
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

MUSI10059

Units you must take alongside this one (co-requisite units)

none

Units you may not take alongside this one

none

School/department Department of Music
Faculty Faculty of Arts

Unit Information

Why is this unit important?

This practice-led unit introduces students to the concepts, forms, practices, and creative methods in composing music for screen media. The unit focuses on music for film, television, and video games. Students will learn about technical as well as conceptual elements of creating scores in conjunction with a visual narrative.

The unit will focus on three distinct but interconnected approaches. First, students will learn about the basic theoretical concepts and forms of screen composition; second, students will engage in practice-based work; third, students will learn about the challenges of composing for screen media faced by screen composers beyond academia.

How does this unit fit into your programme of study?

The unit builds on skills already established in MUSI10059 Composition and connects with expertise in composition for screen media in the Department specifically and the city of Bristol more widely.

Your learning on this unit

An overview of content

The unit will focus on three distinct but interconnected approaches. Students will learn about

  • learn about the basic theoretical concepts and forms of screen composition;
  • engage in practice-based work;
  • learn about the challenges of composing for screen media faced by screen composers beyond academia.

How will students, personally, be different as a result of the unit

By the end of the unit, you will

  • have developed your skillset as a composer of music for screen media to an intermediary level
  • have attained a level of understanding and analysis that enables you to analyse existing media scoring effectively
  • have developed your ability to employ technology that is also used in the industry for sound media projects

Learning Outcomes

Successful completion of this unit will enable students to

  1. Recognise the similarities and differences between film, television and video game scoring
  2. Analyse existing media projects, and understand what makes a ’successful’ score
  3. Apply the fundamental processes of media scoring, from ‘spotting’ the project, through to delivering final assets for release
  4. Use technology specific to audio / visual practice
  5. Use both electronic and acoustic sound palettes effectively in conjunction with picture

How you will learn

Teaching will be delivered through a combination of synchronous and asynchronous sessions, including lectures and technical demonstrations supported by tutorials, and self-directed exercises.

How you will be assessed

Tasks which help you learn and prepare you for summative tasks (formative):

None 

Tasks which do not count towards your unit mark but are required for credit (zero-weighted):

None

Tasks which count towards your unit mark (summative): 

Three pieces of practical coursework supported by written commentaries [weighted equally at 33.3%] (ILOs 1-5)

When assessment does not go to plan

Re-assessment tasks will match original assessment tasks.

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. MUSI20131).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the University Workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. For appropriate assessments, if you have self-certificated your absence, you will normally be required to complete it the next time it runs (for assessments at the end of TB1 and TB2 this is usually in the next re-assessment period).
The Board of Examiners will take into account any exceptional circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

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