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Unit information: Character and Set Design in 2018/19

Please note: It is possible that the information shown for future academic years may change due to developments in the relevant academic field. Optional unit availability varies depending on both staffing and student choice.

Unit name Character and Set Design
Unit code COMS31000
Credit points 10
Level of study H/6
Teaching block(s) Teaching Block 1 (weeks 1 - 12)
Unit director Mr. Dalton
Open unit status Not open
Pre-requisites

None

Co-requisites

None

School/department Department of Computer Science
Faculty Faculty of Engineering

Description

This unit explores computer graphics production from paper design through to final render. Professional software is used as a framework to introduce fundamental concepts. The syllabus includes: Conceptual Design - drawing, character and set design; Surfaces - a wide range of polygonal, NURBS and subdivision surface modelling techniques will be introduced from transforming curves and primitives through to complex surface edits; Rendering - lighting effects, camera setup, shaders, textures and surface maps will all be introduced prior to exploring the final rendering and compositing process.

Aims:

This unit aims to introduce the process of designing and creating CG characters and environments using professional software. The unit focuses on the creation of static content from initial concept through to final render.

Intended learning outcomes

Successful completion of this unit will enable a student to:

  • Design and produce complex computer graphics
  • Experience professional content production software
  • Understand the fundamentals of 3D content creation

Teaching details

20 Lectures

Assessment Details

100% Coursework

Reading and References

Isaac V Kerlow, The art of 3D Computer Animation and Effects, 2004 ISBN:0-471-43036-6 Background

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